
Verite Rendition
Caldari F.R.E.E. Explorer Atrum Tempestas Foedus
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Posted - 2007.11.23 10:49:00 -
[1]
I personally believe that 0.0 is full and needs to be expanded. For the reason why, I go with the following:
If you'll stick with me for a moment on biology, there's a concept known as the carrying capacity of an environment, which is how much of a population a given environment can support. 0.0 has effectively reached its carrying capacity, where we define carrying capacity as the amount of ISK-generating activities (the backbone of EVE) available in an area that are superior to what's available in high-sec Empire space. This is for a few reasons:
0) There are 4 real ways to make ISK in 0.0: Moon mining, ratting, exploration, and ore mining. Since all of the good moons are already claimed in 0.0, we're really down to 3 ways.
1) Much of 0.0 has a carrying capacity of 0, that is that there's nothing you can do in these systems that is more profitable than living in high-sec (and this is before costs of operating in 0.0). In these systems ratting is worse than L4 missions, mining is worse than high-sec mining, and the sec status returns exploration sites too poor compared to L4 missions again.
2) That leaves us with the good 0.0 systems. On any given week, the average system can support 1 concurrent ratter and a handful of hardcore miners mining ABC ore. Exploration supports less than 1 user per system since you have to go chase sites and there's not 1 good site per system. Once we've removed the bad 0.0 systems, we're looking at perhaps 1k-1.5k of these systems.
3) Should 0.0 exceed carrying capacity (more than 1 concurrent ratter, too many miners exhausting the ore, etc), it becomes less profitable to live in 0.0 than to live in high-sec.
4) Empire has additional ways to make money; besides trade routes the key among these is missions. There is an infinite supply of missions, each character assigned their own private deadspace to work in. This results in the best case scenario (everyone running missions in high-sec) of every Empire system having an infinite carrying capacity.
5) Because Empire has missions and 0.0 does not, this creates a massive imbalance between the two that allows Empire to carry many people, and 0.0 to carry few.
My point here is that 0.0 is full; aside from issues of new tenants moving in after wars, every system and every region is at carrying capacity for ratting and mining. CCP either needs to add missions to 0.0 (which would reduce much of the strain on other 0.0 ISK-generating activities) or add more 0.0 space. Either way, there needs to be more ISK-generating activities in 0.0 if more people are to be supported. ---- FREE Explorer Lead Megalomanic EVE Automated Influence Map |